#pragma once
#include "GRiComponent.h"
#include "GRiMaterial.h"
class GRiCmpMaterial :
	public GRiComponent
{
public:
	GRiCmpMaterial() = default;
	GRiCmpMaterial(GUSPtr<GRiObj> obj) : GRiComponent(obj) {};

	
	
	GRiMaterial Mat;
};

